How to Command Koo in Beast of Reincarnation
Bloom Arts, slowed-time commands, and FP management for Emma's dog partner in Game Freak's action RPG.
Koo is Emma’s dog companion in Beast of Reincarnation, the single-player action RPG from Game Freak and Fictions. While Emma fights in real time with her katana, ranged tools, and Blade Arts, Koo supports from the field through Bloom Arts—special abilities you select from a command menu that slows time. Understanding that menu is essential for survival on Normal, efficiency on Hard, and comfortable Nushi boss clears across year 4026 Japan’s ten wide-linear stages.
You never direct-move Koo like a second character. Instead, you pause the action just long enough to issue orders, then Emma resumes while Koo executes. This hybrid system lets the game stay action-forward without becoming a full tactics RPG.
Opening the Command Menu
During combat, press the Bloom Arts command input to open Koo’s menu. Time slows dramatically while the wheel or list is visible, giving you room to read enemy positions and pick the right skill. Releasing the selection closes the menu and resumes normal speed as Koo performs the Art.
Emma is not fully invulnerable during menu navigation, but the slowdown greatly reduces threat if you opened the menu at a smart moment—after a parry, during a boss recovery phase, or when distant archers are between shots. Opening the menu in the middle of an unreadable combo string is a common beginner mistake.
Button layout varies by platform. See Controls for PlayStation 5, Xbox Series, Steam, and Xbox Game Pass mappings. PC players should confirm stable performance via System Requirements because frame drops compress the effective slow-time window.
Bloom Arts Overview
Bloom Arts span offensive bursts, healing, buffs, debuffs, and utility effects. Early Arts include straightforward damage and single-target heals. Mid-game unlocks introduce area attacks, stagger accelerators, and FP refund effects that synergize with Just Guard play from How to Parry.
Each Art costs Florescence Points. FP comes from aggressive combat and successful parries, explained in How to Play. Running out mid-fight leaves you without Koo support until you rebuild through katana pressure or more Just Guards.
Investing Spirit Stones into Florescence increases your FP pool and improves Art potency. Compare stat spreads on Builds before specializing entirely into Koo-heavy strategies.
When to Command Koo
Ideal command moments share three traits: you have enough FP for the chosen Art, the slowdown window will not expire into a lethal hit, and the Art’s effect matches the immediate threat.
Use heals when Vitality is low but the enemy is not mid-combo. Use offensive Arts when the Down Gauge is near stagger threshold so Koo’s hit pushes into Lethal range. Use buffs at phase transitions on Nushi bosses before new attack patterns begin.
After a successful Just Guard, you often have both FP and a brief enemy stagger. Chain parry into menu into offensive Bloom Art for peak DPS. This loop separates smooth runs from consumable-heavy struggles on Hard.
FP Economy and Priorities
Treat FP like a shared resource between offense and survival. Blowing the entire bar on damage while Emma is at half health invites death from the next unparried swing. Conversely, hoarding FP for heals while failing to stagger elites extends fights and increases mistake opportunities.
A balanced default priority on Normal looks like this: keep one heal Art affordable at all times, spend excess FP on stagger-heavy offensive Arts, and refresh buffs before Nushi phase changes. Hard mode tightens margins—see Bosses for fight-specific Art recommendations.
Spirit Stones and certain Items can raise FP regeneration or reduce Art costs indirectly through Florescence. Collect these during stage exploration covered in How to Traverse.
Bloom Arts and the Down Gauge
Several Bloom Arts dump large stagger chunks instantly, making them perfect after you partially filled the Down Gauge with Emma’s katana. Combining Blade Arts, Koo bursts, and parry bonuses triggers stagger faster than either partner alone.
When an enemy staggers, consider whether to Lethal immediately or fire one more Bloom Art first. Lethal is usually optimal on trash mobs; bosses often need one more stagger push before the finisher justifies its animation time.
Unlocking and Upgrading Arts
Story progression unlocks new Bloom Arts automatically. Additional upgrades may require Nushi defeats, hidden collectibles, or Spirit Stone investments. Track key pickups in Items and plan backtracking routes via the Walkthrough when an Art gate blocks optional content.
Nushi bosses themselves sometimes grant powers to Emma that indirectly enhance Koo—stronger FP generation or longer slow-time on the command menu. Defeating Nushi is therefore doubly important for Koo players.
Menu Tips for Nushi Fights
Boss arenas compress space and reduce safe menu moments. Learn phase-specific openings: long jump slams, beam charge-ups, or summon animations where you can command safely for two or three seconds.
If a phase introduces adds, prioritize Bloom Arts with area coverage before single-target boss damage. Adds refill the Down Gauge on bosses in some encounters, so clearing them with Koo preserves Emma’s stamina for the main target.
Hard-mode Nushi patterns leave smaller openings. Pre-select your intended Art mentally during the previous phase so menu time is minimal. Our Review highlights which bosses demand the most Koo micromanagement.
Common Mistakes
Opening the menu without checking FP cost wastes slow time on a greyed-out Art. Panic-healing at full health drains FP before stagger windows. Ignoring Koo entirely works in Story mode early on but collapses once FP-gated mechanics appear in mid-game stages.
Another error is commanding Koo while Emma’s back is to an unblockable wind-up. Position first, then menu. Traversal sections do not use Bloom Arts; save FP for the next combat arena.
Synergy With Emma’s Kit
Blade Arts and Bloom Arts are not competing systems—they share the same Down Gauge and FP goals. Emma applies consistent slash pressure while Koo provides burst stagger and recovery. Just Guard links both: parry for FP, command Koo, then Lethal the stagger.
Once this rhythm is automatic, experiment with specialized builds that lean Florescence-heavy for constant Koo uptime versus Strength-heavy Emma builds that use Koo surgically. Both approaches are viable across PlayStation 5, Xbox Series, Steam, and Xbox Game Pass versions of the single-player campaign.
Frequently Asked Questions
Quick answers to the most common questions.
How do you control Koo in Beast of Reincarnation?
Open the Bloom Arts command menu during combat. Time slows while you pick a skill, then Koo executes it. You do not move Koo directly like Emma.
What slows down when the Koo menu is open?
Combat time slows significantly while the Bloom Arts menu is active, giving you time to choose an Art without fully pausing the game.
What currency do Bloom Arts cost?
Bloom Arts spend Florescence Points. Earn FP through attacks and Just Guards, and increase your pool with the Florescence stat and Spirit Stones.
Can Koo attack while Emma is traversing?
Bloom Arts are combat tools. During Blight hair traversal and exploration, Koo follows narratively but Arts are used in fights, not while climbing.
Which Bloom Art should I use first as a beginner?
Unlock a reliable heal and one offensive Art. Heal when health is low; spend remaining FP on damage during stagger setups after parries.
Do Bloom Arts work on Nushi bosses?
Yes. Many Arts deal damage, heal, or add stagger during Nushi fights. Boss guides list the most effective Arts per phase.